![]() Since the character in question is not considered reliably honest by the others (that's why there's a question of honesty in the first place), the character's own word about whether or not they are affected by the spell is similarly unreliable. The only person who necessarily gains knowledge on whether or not a creature within the radius of Zone of Truth has been affected by the spell, and therefore is or is not capable of lying, is the caster. Zone of Truth has precisely the opposite power. ![]() And if the Aes Sedai said "I am not trying to mislead you, you understand my point correctly" it was more powerful. One of the great powers of the Aes Sedai First Oath was that if an Aes Sedai made a statement without evasion, then all knew it to be true and reliable. The benefit of this is illustrated by a binding oath taken some of the magic users of the Wheel of Time fantasy series: Is there any way I could reliably convince my interlocutors that I did indeed fail (note: this isn't "convince them I'm telling the truth when I'm lying" but "convince them I'm telling the truth when I am." I would also have to make a save, which I could fail voluntarily. If I cast ZoT, I know (to first order) who in the zone succeeds or fails. Is there any mechanism for using Zone of Truth to make verifiably True statements? But my character has the opposite problem: he's extremely truthful but people don't always believe him. I've seen a lot of posts about how "Zone of Truth" might be defeated by the target.
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